Mortar
Targets
Paste a target, type one below, or tap the plot.
Adjust fire
NO CORRECTIONSaw where it landed? Nudge it, or paste the impact coordinates. The correction applies to every target until you reset it or move the mortar.
Drag to pan · pinch or scroll to zoom · rings show 80 m and 684 m from the mortar
Objective
Put in the centre of the active zone. The planner shows where a mortar pit can cover the whole objective, and checks your FOB.
Your FOB (optional)
Plan
Green band: a mortar pit here can reach the whole objective. Amber ring: the objective. Grey ring: enemy L81 reach from the objective edge (684 m). The map screenshot comes from the Fire tab.
FOB rules of thumb
- Dead side. Build on the side of cover facing your own spawn, away from the enemy's approach.
- Towers are prime. They can't be knocked down, and they watch over several zones.
- Walk the footprint first. The FOB box is big. Walk around with it deployed before you confirm.
- Small base? Face it away from the centre of the control zone.
- Drill rigs pull the hot zone toward you. Keep them off the outer wall and apart from each other.
- Stock it. Every structure costs the FOB's own build supplies. A destroyed FOB pays the enemy more the more supplies it holds.
- Mortar pit behind the FOB. 165–599 m from the objective centre covers an 85 m objective. Further back is safer from counter-fire.
Spot ideas from the community: Bakurani, the northern Green tower is rated highly. Ozeti, the open south-west FOB, and the Red tower when the zone is east (watch the hill to its west). Zestafona, the tree lines around the southern bases are easier to hold than the buildings. These are single-player opinions from Steam forums, so test them.
Save a spot
Squad spots
No spots saved for this map yet. Save the ones that work, then share the link in Discord.
Quick use
- In game, copy your mortar's coordinates, then paste them here (Ctrl+V). The first paste sets the mortar.
- Copy and paste each target. Each one gets its own solution.
- Set the sight to the mils and turn to the azimuth. Press Fire! to start the splash timer.
- Missed? Tap Short / Long / Left / Right, or paste where it landed. Every target is corrected.
- Share link puts the mortar and targets in a link. A spotter can send it in Discord.
Real map
In game, open the map and take a screenshot (Win+Shift+S, or F12 in Steam). Crop it so it shows just the map. On the Fire tab, press Load map screenshot. Then line it up by tapping two spots you know the coordinates of, far apart across the map. Labelled grid-line crossings are easiest. You only do this once per map. The picture stays on your device; it isn't uploaded.
Height
Each target has a height box: how many metres the target is above the mortar (use minus for below). Hilltop targets need fewer mils, and valley targets need more. Ignore it on flat ground.
Where the numbers come from
Flat-ground mils come from an in-game measured L81 table (80 m = 950 mils to 684 m = 150 mils), with a smooth curve between rows. The height correction, flight time and the 684–702 m tail come from a physics fit to that table. "Estimate" badges mark anything outside the measured table. A game update can change the ballistics.
Unofficial fan tool, not affiliated with the game's developer. Range table from The Pretender's calculator.